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DISRUPTIVE PAINTBALL FIELD RULES

In order to ensure everyone's safety and enjoyment, please follow the following rules.  This will insure the safety of the players and staff of Disruptive Paintball.

PAINTBALL RULES

Masks on at ALL times, unless you are in the staging area.

Barrel plugs/barrel bags must be on when you are not playing or in the staging area.

If you have any problems, seek out a Ref for assistance.

Paint check is when the ref checks a player to see if the ball broke or not.  (You can call for a paint check on yourself or someone else on the field)

Screaming hit or out, means you are out, no matter what.

When a player is hit, put the barrel plug/barrel bag back into the end of the barrel. Walk off the field with the marker up in the air and your MASK ON. Never come into the staging area without your barrel plug/barrel bag on your marker. If you lose a barrel plug/barrel bag, you must come back to the pro shop to purchase one. 

Players that are renting paintball equipment: Do not stick paintballs off the ground into the hopper (Hoppers hold the paintballs). These paintballs will jam up the markers and will break paint all in the marker. The games will not be stopped for your dismissal.

All Paintballs must be (Field Paint Only) (Only paint purchased at our Field or Store can be used at our facility)

NEVER argue with the Refs. 

All players need to be at least 7 years old to play at Disruptive Paintball (Please call for younger players)

All markers need to be SEMI AUTO and under 300fps. Refs will help players check their speed on their markers.

No metal cleats are allowed on the Inflatable Speed ball field.

No running into, jumping on, jumping over or leaning to hard on the air bunkers. You will be called out.

Keep the profanity down and please do not cheat.

No fighting.

If you steal anything from any other players or from Disruptive Paintball, you will be prosecuted.

Never play a game without a ref to supervise the game.

Refs are here to provide safety to all players including themselves. Disruptive Paintball takes pride in their facility and is very happy to have you play here, but we will not tolerate any one that is trying to put others in danger or not being able to follow the rules.

Trespassers on Disruptive Paintball property outside normal business hours will be prosecuted.

By signing the waiver, you agree with the rules that Disruptive Paintball has given. Failure to follow these rules might result in being asked to leave without refund.

AIRSOFT RULES

All EYE PROTECTION used at Disruptive Paintball must meet Field Ballistic Protection Standards

All players under the age of 18 must wear Full Face Protection. 

All Players over the age of 18 must wear Sealed Eye Protection. (PROOF OF AGE REQUIRED)

Do not fire at any person without proper eye protection.

All replicas in safe-zones/staging area must have magazines out and safety's on. Sidearms should be holstered.

Do not fire in the safe-zones/staging area. If you must testfire your replica, take it into the chrono range and fire it there.

Eye Protection must be worn at all times while on the playing area and the chrono range. 

Standard FPS Limits:
Chronographs are used before games to test all replicas present. Any replicas that test too high will not be allowed in play. No exceptions will be made, please research upgrades and how they effect your replica before purchasing or installing them.
All of the following velocity limits are with .2g BBs
.
Fully/Semi Automatics - 400 fps
Sniper Rifles  - 550 FPS
*Limits Measured with .20g B

Rules of Engagement:
As a new player you'll want to know how these simple game mechanics work so you'll understand what to do in skirmish for different situations.

HITS & OUTS
- Anyone hit by a BB is hit and out.
- If you are "hit" during a game, 1) immediately yell "HIT!" as loud as you can, 2) place an orange or red kill rag over your head, 3) walk back to the designated deadpool with the kill rag clearly visible at all times. (Any rag, bandana, shirt, or bright cloth of the correct color is acceptable). Hold your replica in a non-threatening manner, do not fire, and do not talk or interact with other players who are still active in the game.
- Ricochet BBs do not count as hits.
- Hits to your replica do count as hits.
- When in doubt about a hit, call yourself out.

CQB/INDOOR PLAY
All players who participate in CQB should understand that they will be engaging targets anywhere from 15 feet to even 5 feet away and because of that they may take painful hits. We recommend full masks, long sleeves, long pants, gloves, and hats/helmets be worn for CQB to avoid welts or breaking the skin. "Safety Kill" rules are not used for CQB, however players may surrender if they wish at any time to the opposing force to leave gameplay without any harm.

SAFETY KILLS
When you are too close in range to be comfortable taking a shot, you can call out "SAFETY KILL" on the player in your sights. Any clean shots with no cover under 15 feet are good candidates for safety kills. Do not call it unless the kill is already a given. Always honor safety kills when they are called on you just like honoring a "HIT". Safety kills can only be called on one individual at a time, not on entire groups. "SAFETY KILL" must be said loudly, as to simulate actually firing. Silence can only be maintained if you can tag the other player out. You must be able to point your replica and call "SAFETY KILL" on every person if there is more than one.

RUBBER KNIFE KILLS
Players are allowed to "tap out" other players with rubber or plastic knives made for safe Airsoft use. Touch your opponent with your rubber knife and simply tell them that they're dead. Contact should be no more than a tap; there's absolutely no slashing, throwing, hitting or martial arts physical contact allowed. Contact must be made with a rubber or plastic replica of a knife, sticks and other objects do not work. DO NOT tap another player in the head, neck, face or groin. Players eliminated by this method should try and acknowledge their hit/death silently.

SNIPER SAFETY
Anyone acting as a sniper with an upgraded bolt action rifle over 400 fps should carry a sidearm that can be used alternately when engaging targets closer than about 60 feet. If you have no sidearm and find yourself too close to the opposing force, you may either a) call a safety kill) wait until they move to a safe range or) relocate to a safe range. Do not fire at targets closer than 60 feet.

BLIND MAN
This is called whenever a non-player enters the battlefield, or when a player enters the battlefield without eye protection. All players are expected to echo blind man so that everyone on the field hears it, and upon hearing it each player is expected to sit down and wait until "Game on" is called to continue the game. If necessary, game coordinators will explain the game to the non-participants.

IF LOCAL POLICE ENTER THE FIELD
This is a potentially dangerous situation, and is treated as if they don't know we are playing a game. All players are expected to walk to the deadpool in plain sight, either with their guns over their head or leaving their guns in the field. Upon reaching the deadpool each player is to place his replica with his gear and gather in a group at least 20 feet from the gear. This is to provide safety by comforting the officers by removing any equipment that appears threatening to them. Gameplay is not commenced until we explain the situation and are allowed to continue.

By signing the waiver, you agree with the rules that Disruptive Paintball has given. Failure to follow these rules might result in being asked to leave without refund.